A Design Magazine

A Design Magazine featuring great design, architecture, fashion, graphics and innovation from across the globe.

 

Education

Discover 50 award-winning designs tagged Education on A Design Magazine.

Fun Stories of Fun Friends Textbook

Fun Stories of Fun Friends

Fun Stories of Fun Friends is a series of textbook covers for elementary school mathematics and social studies. The covers connect each subject to scenes from everyday life. Friendly three-dimensional characters illustrate the learning content in a playful way, so young students can approach the textbooks more easily. A different color is assigned to each subject, with solid background colors and special effects applied to the titles. Silk epoxy and solid Pantone colors give the covers a three-dimensional look. The intent is to raise curiosity and interest in study.

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PneuBots Soft Robotics

PneuBots

PneuBots is a modular soft robotics construction kit for learning and creative making. The kit contains seven types of self-foldable segments, three types of pneumatic connectors and splitters, and a custom box measuring 200 by 70 by 100 millimetres. Each module is made from two layers of PVC film sealed along origami-inspired patterns using CNC milling and heat pressing. The modules shrink, curl or bend when inflated through oral inflation valves. The kit lowers the barrier to entry for artists, designers, engineers and makers who wish to explore soft robotics.

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Foxpat Surgical Trainer

Foxpat

Foxpat is a reusable training simulator for knee replacement surgery. The device is a physical model of a patient knee, fitted with sensors that give feedback on operating performance. Polyurethane bones and a silicone soft tissue cover are held by an aluminium frame, so surgeons can practise with the same tools used in the operating room, without an assistant to hold the knee. A wireless surgical mallet records the impact force and shows the result on an LED scale. Foxpat allows novice surgeons to learn from mistakes without harming a patient.

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Hanzi Storytelling Box Block Toy

Hanzi Storytelling Box

The Hanzi Storytelling Box is an innovative toy block that makes learning Chinese characters fun and interactive for young children. It uses the pictographic nature of characters, along with visual and auditory elements, to help learners recognize and remember them better. The accompanying app provides additional learning resources, such as words, sentences, writing strokes, and associative drawing, children can also record their own Chinese character stories to upload to blocks.

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Acorny Physical Computing Educational Product

Acorny

Acorny is a physical computing kit and coding application for young children. The kit uses the motif of computer processing flow, so beginners can understand computational thinking concepts in an intuitive way. Modules are grouped as input and output, and are distinguished by shape and color. A branched base module with LED interaction shows the steps of computer processing. Based on the modules selected, the application offers tutorials, coding flows, recommendations and challenges. The parts are made of ABS with a fabric cover.

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Superhero Pop-up Book

Superhero

Superhero is a pop-up book designed to teach young children about Covid-19. The book tells a story in which immune cells act as superheroes and fight monsters that stand for viruses. Paper pop-up structures are combined with thin electronic circuits, so each page gives visual, tactile and sound feedback. Children push, pull, rotate, click and shake the paper parts to follow the story. Laser cutting is used to make the paper parts, and copper tape connects the hidden sensors. The book makes abstract scientific knowledge easier to understand.

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Xiwang Village Practice Project Education and Cultural Architecture

Xiwang Village Practice Project

Xiwang Village Practice Project is an architectural teaching project realized as a real building. The design was created by students aged eleven to twenty together with their tutors, and the construction was carried out with villagers and local workers. The main structure uses mortise and tenon joints, which connect the wooden parts directly. The site measures ten meters in length, ten meters in width and five point eight meters in height. The project lets classroom theories, models and plans become a finished building, so architectural education becomes more complete.

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EduTainer Portable Education Container

EduTainer

EduTainer is a portable classroom built within a standard shipping container. EduTainer brings educational facilities and basic medical help centers to regions where access to education and healthcare is limited. The unit can be assembled and disassembled in a few hours, and the sides open to almost double the interior area. Digital devices, climate control and solar power support independent learning. Most parts are made of aluminum and steel, cut by CNC machines and fixed to the container frame as modules. Several units can be combined to form a complete school.

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Space Center Learning Game

Space Center

Space Center is an immersive learning game installed at a library entrance. The game is projected onto a wall ten meters wide and 3.8 meters high. Children launch number rockets to find a classification planet and begin a library journey. At the end of the game, a map shows where the books matching the chosen classification number are placed. The design teaches the meaning of classification numbers through play in a supportive atmosphere. The aim is to raise motivation and to help children find books by themselves.

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Robot Partner  Autistic Children Training App

Robot Partner

Robot Partner is a mobile application designed to train the social and emotional skills of children with autism spectrum disorder aged four to six. Research has shown that autistic children are often more interested in communicating with robots than with people. A virtual robot character guides each child through the training activities. The application is organized in three modules: Speech and Gesture, Emotion, and Social Interaction. The modules cover daily dialogues and gestures, emotional expression, and complex social scenes. The design aims to make professional training easier to reach.

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Zero Bully Campus Learning Game

Zero Bully Campus

Zero Bully Campus is a learning game created to help students prevent and respond to bullying at school. The game turns a campus setting into a digital space where players notice bullying events and choose how to offer help. Players also learn to cooperate with others to stop such events. Immersive situational scenes and simulated cases support the practice of safe and positive coping strategies. The learning game was built with Unity and runs on Windows, macOS, iOS and Android devices.

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Oneder Website

Oneder

Oneder is a cross-platform educational system for teachers and students with special needs. Teachers build customized lessons aligned to academic standards on a desktop application, and students complete the assignments on a tablet application at school or at home. Finished work is returned to the teachers as clear reports for each student and class. School administrators review the summarized results on a dashboard. Accessibility guided the design, so typography sizes, contrast and colors were carefully selected and tested with users.

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